
Well, everyone knows the old method of rendering wireframes in maya through vector rendering, and rendering creased line, one set back to that was that it would tend to render each quad divided into 2 tris.. Well my major problem was with maya 2008 64bit doesnt suport vector rendering plugins. :) so i thought id try something new.. i mean there has to be another sollution out there. so after fidling around with the toon shader i gots it :)
Step 1.
Selct all ur objects and apply a toon shader outline.
Step 2.
In the PFXToonShape Turn ProfileLines – Off, Border Lines – Off and Crease Lines – On.
Step 3.
In the Crease Lines tab, Hard Creases Only – Off and Crease Min/Max Value to 0.
Step 4.
Adjust the Crease Line Width depending on how far or near ur model is to the camera.
Step 5.
Render Using Maya Software.
The renders are very low cost, and dont require any uv information, and if u smooth the mesh, the toon shader will automatically update itself with the new mesh topology. :)
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